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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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MANUAL.DOC
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CONTENTS
Page
INTRODUCTION . . . . . . . . . . . . . . . 1
MAIN MENU WINDOW . . . . . . . . . . . . . 2
USING A MOUSE . . . . . . . . . . . . 2
SELECTING SOUND . . . . . . . . . . . 2
SUBMENUS OR LEVEL WINDOWS. . . . . . . . . 3
PICK LISTS . . . . . . . . . . . . . . . . 3
MUSIC COMPOSITION. . . . . . . . . . . . . 3
MUSIC LEVEL 1 . . . . . . . . . . . . 4
MUSIC LEVEL 2 . . . . . . . . . . . . 4
MUSIC LEVEL 3 . . . . . . . . . . . . 4
SAVING AND RETRIEVING TUNES. . . . . . . . 5
ART. . . . . . . . . . . . . . . . . . . . 5
COLORBOOK . . . . . . . . . . . . . . 5
DOODLE. . . . . . . . . . . . . . . . 5
SPIDER WEBS . . . . . . . . . . . . . 6
SPACE TUNNELS . . . . . . . . . . . . 6
SPACE WORMS . . . . . . . . . . . . . 6
SPACE RIBBONS. . . . . . . . . . . . . . . 7
SPELLING . . . . . . . . . . . . . . . . . 7
ALPHABET. . . . . . . . . . . . . . . 7
RANDOM WORDS. . . . . . . . . . . . . 8
NEW SPELLING HOMEWORK . . . . . . . . 8
LAST SPELLING HOMEWORK. . . . . . . . 10
OLD SPELLING HOMEWORK . . . . . . . . 10
DELETE A WORD FILE. . . . . . . . . . 11
ENGLISH. . . . . . . . . . . . . . . . . . 11
MAKE A FUNNY SENTENCE . . . . . . . . 11
SCRAMBLED SENTENCES . . . . . . . . . 12
SENTENCE PARTS. . . . . . . . . . . . 12
SUBJECT/VERB AGREEMENT. . . . . . . . 13
MATH . . . . . . . . . . . . . . . . . . . 13
LASER BLAST . . . . . . . . . . . . . 14
BUG NUMBERS . . . . . . . . . . . . . 14
APPLESPIDER . . . . . . . . . . . . . 14
TIMESTABLE. . . . . . . . . . . . . . 15
ADDITION. . . . . . . . . . . . . . . 16
Add Level 1. . . . . . . . . . . 16
Add Level 2. . . . . . . . . . . 16
Add Level 3. . . . . . . . . . . 16
Add Level 4. . . . . . . . . . . 16
SUBTRACTION . . . . . . . . . . . . . 17
Sub Level 1. . . . . . . . . . . 17
Sub Level 2. . . . . . . . . . . 17
Sub Level 3. . . . . . . . . . . 17
Sub Level 4. . . . . . . . . . . 17
MULTIPLICATION. . . . . . . . . . . . 18
Mul Level 1. . . . . . . . . . . 18
Mul Level 2. . . . . . . . . . . 18
Mul Level 3. . . . . . . . . . . 18
Mul Level 4. . . . . . . . . . . 18
DIVISION. . . . . . . . . . . . . . . 19
Div Level 1. . . . . . . . . . . 19
Div Level 2. . . . . . . . . . . 19
Div Level 3. . . . . . . . . . . 19
Div Level 4. . . . . . . . . . . 19
ALGEBRA . . . . . . . . . . . . . . . 20
EXAMS. . . . . . . . . . . . . . . . . . . 20
MAKE EXAM . . . . . . . . . . . . . . 20
TAKE EXAM . . . . . . . . . . . . . . 21
SEE SCORES. . . . . . . . . . . . . . 22
PRINT EXAM. . . . . . . . . . . . . . 22
TELL TIME. . . . . . . . . . . . . . . . . 22
TIME LEVEL 1. . . . . . . . . . . . . 23
TIME LEVEL 2. . . . . . . . . . . . . 23
TIME LEVEL 3. . . . . . . . . . . . . 23
TIME LEVEL 4. . . . . . . . . . . . . 23
HELP . . . . . . . . . . . . . . . . . . . 23
FILE-CHANGE UTILITY. . . . . . . . . . . . 24
SOME FINAL NOTES . . . . . . . . . . . . . 24
SCHOOL-MOM
The Manual
INTRODUCTION
The strength and prosperity of the U.S. has always
relied on the level of our education and character of
our people. Now, the education level in the U.S. is
actually decreasing rather than increasing. Illiteracy
is becoming common and knowledge of science and
technology is becoming rare. In most U.S. Universities
the foreign students specializing in science and
technology now outnumber the American students. By
placing this software on the market we hope to do our
part to rectify this problem.
School-Mom is an educational tool for children ages 4 to
14. Its main options are Music, Art, English, Spelling,
Math, Exams, and Tell Time. The name, School-Mom, comes
from the old term, School-Marm. This nickname was often
used when referring to teachers who taught all subjects
to all grades. This software, which uses a
back-to-basics approach to teaching, attempts to do the
same.
We think you'll like what we've done with this software
package. We also think you'll agree it's the most
comprehensive children's educational software available
at any price.
HARD & SOFTWARE REQUIREMENTS
The minimum hardware requirements for running School-Mom
are 640K RAM and color graphics adapter (CGA). A mouse
and EGA are required for some options. The minimum
software requirement is DOS version 2.0 or higher.
-1-
MAIN MENU WINDOW
This window lists all the main options you may choose
from such as Music, Art, Spelling, English, Math, Exams,
Tell Time and Help. There are several ways to select an
option from Main Menu. You may use the up or down arrow
keys to highlight the desired option then press the
ENTER key to accept the option. Or, you may press the
key corresponding to the first letter of the desired
option until the option is highlighted then press the
ENTER key. You may also use the mouse to select an
option as described in the next section. Accept QUIT
or press the ESC key to stop the program.
USING A MOUSE
If you have a mouse and have installed it's driver, you
can use it in the Doodle option to draw, in the
Colorbook option to color pages, and in the option
windows to select options. To select an option using
the mouse just move the mouse cursor to the option you
want then press the left button twice. The first press
will highlight the option and the second press will
select it.
The right mouse button can usually be used in place of
the escape key (ESC) to exit menus or options. Also,
the left button can usually (not always) be used in
place of the ENTER or RETURN key. Instructions are
usually given on the screen to tell you when this is
possible.
If you're not using a Microsoft (tm) compatible mouse
you may have trouble using School-Mom. If so, turn off
the mouse support in School-Mom by pressing the t or T
key during the opening screen. Tandy (tm) and Agiler
(tm) mice are sometimes not Microsoft (tm) compatible.
SELECTING SOUND
You may or may not want the computer to make sounds. To
turn the sound off select the SOUND option as described
above. The ON/OFF indicator will toggle on or off
depending on its previous state.
-2-
Most options will use sound to indicate wrong answers.
In all the options, if the sound is on, a tune is played
for every 100 points received. The sound option must be
on if you want to use the Music Composition option.
SUBMENUS OR LEVEL WINDOWS
All options except HELP have submenu windows. These
windows are used to select learning levels or to choose
a particular suboption. Choose from this menu using the
same techniques as in Main Menu. In particular, use the
mouse, arrow keys, or the key corresponding to the first
letter of the option to highlight the desired option
then press the ENTER key or the left mouse button to
accept. Accept Return, or press the ESC key, or press
the right mouse button to return to Main Menu.
PICK LISTS
When you need to choose a file, a pick list will be
displayed on your screen. Use the standard mouse or
keyboard techniques to choose a file from this list. If
there are more than 10 files to choose from, you'll see
a downward pointing arrow on the bottom right of the
pick-list box. To see the additional file names either
hold down the down-arrow key on the keyboard or place
the mouse cursor on the arrow and press the left mouse
button.
If there are more file names above the ones shown, an up
arrow will be displayed on the upper right of the pick-
list box. To see these file names press and hold down
the up-arrow key or place the mouse cursor on the up
arrow and press the left mouse button.
MUSIC COMPOSITION
The Music Composition option has three suboptions. You
-3-
can use these options to compose and play tunes. Note
that in all three Music options, only the treble cleft
is shown. Only octave 3 notes and a few of octave 4
notes will appear on the screen.
MUSIC LEVEL 1
In Level 1 you are shown a musical scale and asked to
enter notes by pressing a, b, c, d, e, f, or g. As you
press a key, the corresponding note is played and
displayed on the scale. If you make a mistake you can
delete the previous notes by pressing the BACK-SPACE
key. When you're done just press ENTER to play the
entire tune or press n to start a new tune. You may
also press the SPACE BAR to skip a note or equivalent,
pause for one beat. Also, press the up arrow key to go
to the next higher octave or the down arrow key to go to
the next lower octave. When you first start a tune,
octave 3 is the default. The notes of some octaves will
not be displayed on the scale but will still play. As
always, press ESC to exit the option and return to the
music level menu.
MUSIC LEVEL 2
Level 2 is similar to Level 1 except longer tunes can be
composed and the note duration can be changed. Either
1/1 (whole notes), 1/2, 1/4, 1/8, or 1/16 notes can be
played. Change the duration by using the left or right
arrow key. This change will remain in effect until you
change the duration again.
MUSIC LEVEL 3
Level 3 is similar to Level 2 except sharp and flat
notes can also be played. To choose a sharp note press
the +/= key first then the note key. To choose a flat
note press the _/- key first. The change stays in
effect only until the note is played then it reverts
back to a simple note. To remove a sharp before the
note is played, press the _/- key. To remove a flat
before the note is played, press the +/= key.
-4-
SAVING AND RETRIEVING TUNES
When in Level 2 and Level 3 you may store your tunes to
a file and retrieve them later. To store a tune press
the ALT key then press the s key before releasing the
ALT key. Now type the name of the file where you wish
the tune stored and press ENTER. Do not use an
extension. For example, use a word like "tune" but do
not use "tune.dat". To get a tune that you've stored
earlier, press the ALT key then press the g key before
releasing the ALT key. A list of the tunes will be
displayed. Use the keyboard or mouse to select one of
these using the techniques described earlier for option
menus. This selected tune will be played and displayed
ready for editing.
ART
Art has six options. These are Colorbook, Doodle,
Spider Webs, Space Tunnels, Space Worms, and Space
Ribbons. The following paragraphs describe each of
these.
COLORBOOK
This option is not available in the shareware version.
DOODLE
This art option allows you to draw freehand with a mouse
or joystick in multiple colors. Your drawing can not be
saved. This one is just for relaxation and fun. If you
want to use a mouse, be sure to load the mouse driver
before you start otherwise you'll have to use a
joystick.
If you're using a mouse, change the color by pressing
the right button and lower the pen by pressing the left
button. If you're using a joystick, change the color by
pressing c on the keyboard and raise the pen by pressing
p. In either case press e on the keyboard to erase and
-5-
start a new drawing.
The color currently being used is shown in a box at the
lower right corner of the screen. Also, if you want to
erase part of your drawing, change the color to
background (or until you can't see the color box) then
move the cursor over the area to be erased.
SPIDER WEBS
Here you can use the joystick or the arrow keys to
control the actions of a spider while he leaves a web
behind him. When the arrow keys are used, the joystick
is disabled for the duration of the drawing. You may
change back to the joystick by erasing the drawing.
Press c to change the color of the web, press the < and
> keys to change the rate or speed of movement, press e
to erase the web and start again, or press ESC to return
to Art Menu.
SPACE TUNNELS
In this Art option you can use a joystick or the arrow
keys to control the growth and/or elongation of a tunnel
through deep space. The rules for using the joystick or
keys are the same as those just described in the Spider
Webs description.
Press ESC to quit, e to erase and start again, c to
change the color of the tunnel, g to make the tunnel
grow larger, r to make the tunnel reduce in size, the >
key to increase the growth rate, or the < key to reduce
the growth rate. With this option you can produce
beautiful screen art that appears to have 3-dimensional
qualities. It is very relaxing. Try it!
SPACE WORMS
This Art option is similar to Space Tunnels but it
produces an elongating worm with alternating colors.
You have no control over color. See the previous
-6-
section for details.
SPACE RIBBONS
This option is exactly like Space Worms except the worm
is flattened. This produces even better 3-dimensional
effects.
These Art options were designed especially for
relaxation and enjoyment. However, they can be used to
stimulate creativity.
SPELLING
This option has six suboptions -- Alphabet, Random
Words, New Spelling Homework, Last Spelling Homework,
Old Spelling Homework and Delete a Word File. The
following paragraphs describe these options.
ALPHABET
The purpose of this option is to teach preschoolers the
alphabet, both upper case and lower case. You are shown
an uppercase letter then three choices for its lower
case equivalent. To choose the correct lower case
letter use the right or left arrow key to move the
pointing arrow to the correct choice then press ENTER.
Points are added for correct answers.
After you select the correct answer you must press a key
to continue. You may press ESC to stop, otherwise the
entire alphabet will be shown. Also, you may press c to
change the foreground color for the letters.
The following three options will test your ability to
spell words. The Random Words option uses existing
libraries of words while the New Spelling Homework
option requires you to input your own words. After
being drilled on the new spelling homework words you
have the option of storing them for later use with the
last two options, Last Spelling Homework and Old
-7-
Spelling Homework.
RANDOM WORDS
This option has four levels of difficulty. The first
level contains words that are three characters long, the
second level contains words that are four characters
long, the third level contains words that are five
characters long, and the fourth level contains words
that are six characters long. Each level is identical
except for the length of the words. Large word
libraries are included on the disk and words are chosen
at random from the libraries.
A word will be shown in the word box. When you think
you know how to spell it press the space bar. The word
will disappear and you must spell it. If you still need
help, press the down arrow key to see the word again.
Remember, you can not use the arrow keys on the number
key pad if the Num Lock light is on.
If you spell the word wrong you'll be asked to try
again. If you spell it right you must press the space
bar to continue. This allows you time to examine the
correct spelling of the word. After you press the space
bar the new word will be shown and you'll have to press
the space bar again when you're ready to spell it.
When you quit this option any misspelled words will be
listed for you to examine. Press any key to continue
after you've examined the correct spelling of these
words.
NEW SPELLING HOMEWORK
This option allows you to enter your daily spelling
homework. You're allowed to enter up to 50 words of
variable length. The only limitation on length is that
the words must be shorter than 17 characters. When you
choose this option you are only quizzed on those words
you have entered.
When you choose the New Spelling HW option you are asked
-8-
how many words you want to enter. Just type the number
then press ENTER. If you choose to enter 10 words or
less you may enter all the words on the same screen.
Type each word then press ENTER. All editing functions
such as delete, back-space, insert, and arrow key
movements are allowed while you type the words. You may
also use the up and down arrow keys to move from one
word field to another. Press the F10 function key when
you think you have them all spelled correctly.
After you've entered all your words you will be quizzed
on them. This occurs exactly the same way as in the
Random Words option. In fact, all the spelling quiz
options operate the same once the words are entered or
recalled. Also, when you quit, all the words you
misspelled will be listed for you to examine.
If you choose to enter more than 10 words you may only
enter one word at a time. Again, all editing functions
such as delete, back-space, insert, and arrow key
movements are allowed. Press ENTER when you have the
word spelled correctly then type the next word. If you
decide not to enter as many words as you originally
planned just press the F10 key. If you change your mind
and want to quit just press ESC.
When you're done with this option you'll be given three
options. You may store the words in an existing file,
store words in a new file, or you may choose not to
store the words you just entered.
If you choose to store the words in an existing file you
will be shown a list of files to choose from. Choose
one and your words will be stored in two places. For
example, suppose you chose to store your words in an
existing file called MINE.SPL. Your words will be
stored in MINE.SPL and added to the end of another file
called MINE.SPO. The extension SPO means old spelling
homework and SPL means last spelling homework. The file
with the SPO extension will contain all your old
homework stored under the name MINE. MINE.SPO can be
-9-
accessed using the Old Spelling Homework option and
MINE.SPL can be accessed using the Last Spelling
Homework option.
LAST SPELLING HOMEWORK
This option can be used to recall the last previously
stored spelling homework words. This can save you the
time of retyping the words. Note that only the last set
of spelling words can be recalled using this option.
After you choose this option you must choose a spelling
word file from a list that is shown. If the list is
longer than 10, an arrow will be shown at the bottom
right of the pick list. Either hold the down-arrow key
down to see the additional files or use the mouse to
click on the arrow shown.
After you select a file you must select the order in
which the words will be given to you. You can choose
random order or sequential order (in the order stored).
When you're done, all the words you misspelled will be
listed for you to examine.
OLD SPELLING HOMEWORK
Use this option to recall a file that contains all your
old spelling homework. You will be shown a list of all
the old spelling homework files to choose from. Each of
these files will contain all the old words you entered
and stored under these file names. The words will be in
the order you stored them because each new set of words
is added to the end of the file. These files get larger
each time you store words in them.
As in the Last Spelling Homework option, you must now
select the order in which the words will be given to
you. You must choose random or sequential.
When you're done, the words you misspelled will be
listed for you to examine.
-10-
DELETE A WORD FILE
If at the end of the school year you want to start a new
file of spelling homework you can either delete the old
one and start another or you can just start another
using a different name. If you have enough disk space
I recommend you start another using a different name.
But, just in case you need it this option allows you to
delete a set of word files.
When you select this option a list of spell files will
be shown for you to choose from. Only the ones with the
SPL file extensions will be shown but both files will be
deleted once you select one from the list. Suppose you
select one called ROBERT.SPL to delete. The one called
ROBERT.SPO will also be deleted.
When you're done using any of these spelling options,
press ESC to return to Spell Menu. After you escape
from a spelling option your misspelled words will be
shown.
ENGLISH
This option has four suboptions. In the first of these
you learn about nouns, verbs, adjectives, and adverbs.
The second English option develops skill in forming
sentences by asking you to unscramble sentences. The
third teaches you the 5 basic sentence patterns and the
fourth teaches subject-verb agreement.
MAKE A FUNNY SENTENCE
In this option you're first given the definition of a
noun and a list of nouns to choose from. Choose a noun
using the arrow keys to highlight your selection then
press the ENTER key (you may also use a mouse). Next,
the definition of an adjective is given and a list of
seven adjectives is shown to choose from. Then the
definitions of verbs and adverbs are given and lists of
each are shown for you to choose from.
-11-
When you've chosen the last word, two or three sentences
will be displayed that use the words you chose.
Although the sentences will be grammatically correct,
they will not always make sense. When this happens,
they're usually very amusing. Press the SPACE BAR (or
the left mouse button) to repeat the process with new
words. Press the ESC key or the right mouse button to
quit and return to English Menu.
SCRAMBLED SENTENCES
Here you're given several words that can be used to make
a correct sentence. One of the words will be
highlighted. You must move (using the arrow keys) this
highlighted word up to the top of the screen and place
it in correct sentence order. When you have placed that
word in the correct spot the second word will be
highlighted.
While you're moving the word to its correct location a
timer will be running. If you correctly place the word
before the timer runs down, you will be given extra
points. When the entire sentence is correct you'll
receive an additional 10 points.
While you're placing the words you'll notice that a
small arrow will be moving from the right of the screen
to the left. If your word gets hit by this arrow it
will be knocked back down to the bottom and you'll have
to start it again. So watch it! You can change the
arrow's speed using the < and > keys.
SENTENCE PARTS
Here you're first shown that sentences have two basic
parts -- the subject and the predicate. Definitions are
also given. After pressing the SPACE BAR (or the left
mouse button) you're shown how the predicate can be
separated into its parts and as a result, that sentences
have 5 basic patterns. Shorthand names of each are
given. After pressing the SPACE BAR or mouse button
again, definitions of each part are given. Finally, you
will be given examples of each of the 5 sentence
-12-
patterns.
Press the SPACE BAR or mouse button once more and you'll
be given a randomly chosen sentence from the sentence
file and asked to identify its sentence pattern. Select
the pattern by using the arrow keys or mouse to
highlight the correct pattern then press ENTER or the
left mouse button again. Each correct answer is
rewarded by the addition of 10 points to your score.
Press ESC to quit or simply select RETURN with the
mouse. Press the SPACE BAR or the left mouse button to
see another randomly chosen sentence.
SUBJECT/VERB AGREEMENT
When you choose this option you're first given some
necessary instruction on how to insure that the verb
agrees with the subject. A sentence is then presented
with a missing word (usually a missing verb). You are
required to select the correct missing word from a list
of two choices. To choose the word, highlight it with
the up or down arrow key or the mouse, then press ENTER
or the left mouse button. Each correct answer is
rewarded by the addition of 10 points to your score.
Press ESC to quit or simply use your mouse to select
RETURN. After you've answered correctly press the SPACE
BAR or the left mouse button to see another randomly
chosen sentence.
When you escape from any of the English options you will
be placed back into English Menu. Choose a new English
option or escape again to return to Main Menu.
MATH
This option is divided into 9 options. These are Laser
Blast, Bug Numbers, Applespider, Timestable, Addition,
Subtraction, Multiplication, Division, and Algebra.
These are described in the following paragraphs.
-13-
LASER BLAST
This is an exciting game that entertains and teaches
quantity. First, a number of blocks are shown. Then,
colored numbers begin to float across the screen. The
object of the game is to shoot the correct number with
the laser. The correct number is the one that equals
the number of blocks. To shoot, simply push the SPACE
BAR. To return to Math Menu press ESC.
To get numbers 0 through 4, start the game by choosing
the first option. To get numbers 5 through 9 choose the
second option. Obviously, most pre-schoolers should
start with the numbers 0 through 4.
Points are given for each hit. The faster you play, the
more points given. The speed can be increased by using
the > key and decreased using the < key.
BUG NUMBERS
This math option teaches the concept of multi-digit
numbers. You are shown three large boxes. The box on
the right will have 0 to 9 large individual bugs. The
center box will have smaller bugs grouped in clusters of
10 each. The box on the left will have very small bugs
in groups of 100 bugs each. Your job is to find how
many bugs are shown on the screen.
You must first count the number of groups that contain
100 bugs each. Press this number on the keyboard. This
gives you the most significant digit. Next, count the
number of groups that contain 10 bugs and press this
number key. This gives you the next most significant
digit. Finally, count the number of large bugs on the
right side and type this number. This gives you the
least significant digit and you're done. Ten points and
an animation are given for completion.
APPLESPIDER
This is a very exciting and intense game that drills you
-14-
in basic addition, subtraction, multiplication, or
division. From the Applespider opening screen choose
Addition, Subtraction, Multiplication, or Division.
Next, you must choose the playing speed. Your options
are Very Slow, Slow, Medium, Fast, or Very Fast. More
points are given for playing faster.
The applespider wants to eat your apple. You must
prevent this by using the arrow keys to move the apple
out of the spider's way. At the beginning you are given
10 free moves. To get more moves you must solve the
equation at the bottom of the screen. For every correct
answer you get five more moves and points are added to
your score. As your score increases, the spider gets
faster.
Your Applespider score will get added to your total Math
score only if you win the game. You win when you have
correctly answered 20 math problems. When this happens
another apple will fall on the spider and squash him.
As always, press ESC to stop.
TIMESTABLE
After selecting this option you'll have to select a
level from one to seven. If you choose Level 5, for
example, the number 5 will be used in the multiplication
table. After you choose a level a worm will move that
many apples onto the screen in one row. Then, you'll
have to multiply that number by 1 to continue. Let's
assume again that you chose the number 5. After you
give the answer to 5 X 1 the worm will move another row
of 5 apples onto the screen. You must now give the
answer to 5 X 2. This continues until 5 rows are done.
You can always find the answer by adding the total
number of apples.
When you're done just press the ESC key. You'll then be
shown how many points you accumulated. More difficult
multiplication tables give higher scores.
-15-
ADDITION
This option has four levels of difficulty. In each
level the numbers are chosen at random.
Add Level 1
In this beginner's level, stars are shown beside each
number. The number of stars equals the number. For
example, suppose you are asked to add the numbers 2 and
3. Beside 2 there will be two stars and beside 3 there
will be three stars. To find the answer just count the
number of stars, type the answer and press the ENTER
key. After you've entered the correct answer you must
press a key to continue.
Add Level 2
This level is exactly like Level 1 except the numbers
are larger and the stars are not shown.
Add Level 3
This level illustrates how to add multiple digit numbers
by stepping you through the process. Again, all numbers
are chosen at random. Active elements of the problem
are highlighted by flashing the digits. Individual
questions in the form of simple equations are shown at
the bottom of the interactive window. A flashing
cursor at the end of this equation indicates that an
input is expected. If you enter the correct value it
will be placed in its proper spot. The computer will
beep if the answer is incorrect. When you've finished
with the problem, you must press a key to continue.
Add Level 4
This level is exactly like Level 3 except numbers with
decimals are used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score. If
sound is on you'll also get a tune for every 100 points.
You can press ESC to quit and return to Math Menu when
you're done.
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SUBTRACTION
This option has four levels of difficulty. In each
level the numbers are chosen at random.
Sub Level 1
In this beginners level, stars are shown beside each
number. The number of stars equals the number. If you
are asked to, for example, subtract 2 from 4 there will
be two stars beside the number 2 and four stars beside
the number 4. However, two of the four stars beside the
number four will be blinking to indicate the two that
will be taken away. Also, the two stars beside the
number 2 will be blinking. To find the answer just
count the number of stars that are not blinking. After
you've entered the correct answer you must press a key
to continue.
Sub Level 2
This level is exactly like Level 1 except the numbers
are larger and the stars are not shown.
Sub Level 3
This level illustrates how to subtract multiple digit
numbers by stepping you through the process. Again, all
numbers are chosen at random. Active elements of the
problem are highlighted by flashing the digits.
Individual questions in the form of simple equations are
shown at the bottom of the interactive window. A
flashing cursor at the end of this equation indicates
that an input is expected. If you enter the correct
value it will be placed in its proper spot. The
computer will beep if the answer is incorrect. When
you've finished with the problem, you must press a key
to continue.
Sub Level 4
This level is exactly like Level 3 except numbers with
decimals are used.
In each of these levels a complete correct answer is
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rewarded by the addition of 10 points to your score. If
sound is on you'll also get a tune for every 100 points.
You can press ESC to quit and return to Math Menu when
you're done.
MULTIPLICATION
This option also has four levels of difficulty.
Mul Level 1
This level is similar to Add & Sub Level 1 because you
must count stars that do not blink to find the correct
answer. The difference is that the stars are grouped
differently and there is only one line with stars. For
example, suppose you are asked to find the product of 4
and 2. At the bottom, where the answer belongs, you
will find two groups with four stars each. In other
words, the computer has taken the four stars and placed
them in the answer line twice. There is a total of 8
stars and they have been placed on the line where the
number 8 belongs.
Mul Level 2
This level is like Level 1 but larger numbers are used
and no stars are displayed.
Mul Level 3
This level leads you through long multiplication with
multiple digit numbers. As in Add & Sub levels 3 & 4,
active elements of the problem are highlighted by
flashing the numbers. The instructions and questions to
be answered are displayed at the bottom of the
interactive window. The flashing cursor at the end of
this question or equation is an indication that the
computer is waiting for an input.
Mul Level 4
Level 4 is identical to Level 3 except decimals are
used.
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In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score.
You can press ESC to quit and return to Math Menu when
you're done or press any other key to continue.
DIVISION
This option also has four levels of difficulty.
Div Level 1
This level is similar to Add & Sub Level 1 because you
must count stars that do not blink to find the correct
answer. The difference is that the stars are grouped
differently and there is only one line with stars. If
you are asked to, for example, divide 12 by 3 then
beside the 12 will be placed three groups of stars with
4 stars in each group. Only one group will not be
blinking. So, if you count the stars that do not blink,
you'll find the correct answer to be 4.
Div Level 2
This level is like Level 1 but larger numbers are used
and no stars are displayed.
Div Level 3
This level leads you through long division with multiple
digit numbers. As in Add & Sub levels 3 & 4, active
elements of the problem are highlighted by flashing the
numbers. The instructions and questions to be answered
are displayed at the bottom of the interactive window.
The flashing cursor at the end of this question or
equation is an indication that the computer is waiting
for an input.
Div Level 4
Level 4 is identical to Level 3 except decimals are
used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score.
You can press ESC to quit and return to Math Menu when
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you're done or press any other key to continue.
ALGEBRA
This option also has four levels of difficulty. All
four levels are basic introductory algebra but the
difficulty level does increase slightly with each level.
In each level you must solve for the unknown value of Y.
Just follow the instructions and answer the questions,
and the computer will lead you through the solution.
When you see the cursor flashing, the computer is
waiting for an input.
In all the Math options, the active parts of the
equation are highlighted by flashing the numbers. Also,
the final correct answer is rewarded by the addition of
10 points to your score. Press ESC to quit and return
to Math Menu when you're done or press any other key to
continue.
EXAMS
The Exam module has four options. These are Make Exam,
Take Exam, See Scores and Print Exam. Each of these is
explained in the following paragraphs.
MAKE EXAM
In this option you're allowed to create a multiple
choice examination. The first screen you'll see is an
exam setup screen. This screen has three fields, one to
enter the number of questions you want to ask, one to
enter the title of the exam, and one to enter the
filename for the exam. You may move freely from one
field to another using the up or down arrow keys. Once
you have all the information typed correctly in all the
fields press the F10 function key. If you change your
mind and decide you don't want to create an exam just
press the ESC key to return to Exams Menu.
After you press the F10 key from the Exam Setup screen
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you will see another screen that asks you to type the
first question, its five answer choices, and the number
of the correct answer. A total of eight fields are
shown -- two for entering the question, five for the
answers, and one for the number of the correct answer.
When you've entered all the questions you'll be returned
to Exams Menu. If you decide to stop and not enter as
many questions as you originally planned just press the
ESC key. The exam will be created but with only as many
questions as you entered before pressing ESC.
TAKE EXAM
When you choose this option you'll first be asked to
enter your name. This is because your name will be
stored later along with your score. After you've done
this either press ESC to quit or press ENTER to get a
list of all the exam files on your current directory.
You may choose a file from the list or you may quit by
pressing ESC, choosing the RETURN option, or pressing
the right mouse button. Choose an exam file using the
same techniques you normally use to select options.
After you've chosen an exam file you'll see a screen
that shows the exam title, the first question to answer,
and its five answer choices. There are three way to
choose an answer. You may use the up or down arrow keys
to highlight the correct answer then press ENTER, or you
may press the key corresponding to the first letter of
the correct answer until it is highlighted then press
ENTER, or you may use a mouse to highlight the correct
answer then press the left mouse button to select it.
If you want to quit without answering the question just
press ESC or use the mouse to select RETURN.
The number of questions you've answered correctly will
be shown at the bottom of the screen. After you're
done, your score will be added to the end of the score
file that corresponds to the exam. The score file will
have the same name as the exam file but a different
extension.
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After you've either answered all the questions or quit
you'll be shown your final score. You'll then have to
press ENTER to continue.
SEE SCORES
When you choose this option you'll first be shown a list
of the score files to choose from. To choose a file,
highlight it then press ENTER or the left mouse button.
If you change your mind you may quit by pressing ESC.
Next, choose whether you want to send the scores to a
printer or to the screen. If you choose the printer
don't forget to turn the printer on. Use the standard
arrow key or mouse techniques to select this option.
Before the scores are listed, the exam title and the
number of questions in the exam will be shown. If the
list is sent to the screen you'll have to press ENTER to
return to Exams Menu when the list is complete.
Your disk will come with several exams already prepared.
Try them out!
PRINT EXAM
Use this option to make a hard copy or your examination.
There will be five questions per page. The last page
will contain the answers. The exam will be suitable for
classroom use.
TELL TIME
Use this option for learning to tell time. It has four
learning levels. In each level a clock is shown on the
screen and you must choose the correct time from a list
of three answers. Choose an answer by using the
appropriate arrow key to get the large arrow directly
over the correct choice, then press ENTER. When the
correct answer is chosen, points will be added to your
score and the digital time will be displayed below the
clock.
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TIME LEVEL 1
In this beginner's level the big hand always points to
12. However, the little hand can point to any of the 12
numbers. For correct answers only one point will be
added to the score.
TIME LEVEL 2
In this second level only on-the-hour, quarter, and half
hours are used. In other words the big hand can only be
on the 12, 3, 6, or 9. Correct answers are rewarded by
the addition of 3 points.
TIME LEVEL 3
In this level the big hand may point to any of the 12
numbers but may not point to any location between the
numbers. For example, the clock could show 7:05, 7:10,
or 7:15 but it will not show 7:03, 7:07, or 7:18. For
correct answers, 5 points will be added to the score.
TIME LEVEL 4
In this level any time is allowed on the clock. For
correct answers, 10 points will be added to the score.
In all these Time options, after you answer correctly
points will be added to your score then you'll need to
press a key to continue. For every 100 points you will
be rewarded with a tune.
HELP
This option allows you to read the School-Mom manual on
the screen. Use the Down Arrow key to read one line at
a time or use the Page Down key to read one screen page
at a time.
You may use the Up Arrow key or the Page Up key to back
up in the document. You may also use the Home key to go
back to the beginning or the End key to go to the end of
the document.
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To quit this option press the ESC key.
FILE-CHANGE UTILITY
This program allows you to make changes to the School-
Mom data files. It is free to registered owners. It is
not available in the shareware version.
SOME FINAL NOTES
I hope you enjoy this software and your children learn
much from it. I'll continue making additions,
improvements, and corrections. I believe it already is
the most comprehensive educational software available.
Other software packages may be prettier but the fancy
graphics require huge amounts of memory and, therefore,
limit the utility of the software. I believe those
software packages are all bun and very little meat.
School-Mom is designed to have just the right amount of
both to make it useful and attractive.
This software is dedicated to three people. First, to
my wife for her patience as I've worked late nights and
early mornings for the last 5 years writing this
program. Second, to my 9-year-old adopted son who
provided the motivation for this software. And, third,
to the unwed teenage girl who gave birth to our son then
gave him to us rather than choosing to terminate his
life.
I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS
PROGRAM. HOWEVER, I CAN NOT GUARANTEE THAT NONE EXISTS.
WHEN YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN
RISK. I ACCEPT NO RESPONSIBILITY FOR DAMAGE THAT MAY
OCCUR AS A RESULT OF ITS USE.
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Dr. Andrew Motes
Associate Professor of Electrical Engineering
John Brown University
Home phone (501) 524-8741
If you have problems using this software feel free to
call. Call after 6:00 pm central time to catch me at
home. Motes Educational Software is a family run
business that is operated out of our home.
All rights reserved, 1992 MOTES EDUCATIONAL SOFTWARE
PO BOX 575
Siloam Springs, AR 72761
________________________________________________________________
┌─────────┐
┌─────┴───┐ │ (R)
──│ │o │──────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ │─┘ Shareware
└───│ o │ Professionals
──────│ ║ │────────────────────
└────╨────┘ MEMBER
SCHOOL-MOM is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
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